Filming in motion capture studio is expensive and the task required a lot of advanced technology, planning, and communicating. That's why the program developer has to do as much designing time as possible before shooting. Before getting the actors in the studio, Naughty Dog blocks scenes digitally. It puts in the dimensions of the studio into scenes inside the game, giving them a clear idea of how much space they need with which to work.
All scenes start in a previsualization phase. Animators use the environment to plan camera angles, sets, and movements of a scene. Live action footage is used as a reference to help plan out the story and gameplay sequences. With these references, Naughty Dog can then plan a scene for shooting with motion capture. Actors interact with the physical environment in such a way that it mimics the game.