As noted there can be a considerable measure of setup time and cleanup when managing mocap. Notwithstanding whether motion capture or hand animation is utilized, the continuous hit originates from apparatus and taking care of animation information, misshapenings and so forth once everything is set up, animation can go rapidly.
On Green light we captured motion of some computerized characters in an evening, another evening for cleanup, after which we had basic apparatuses moving practically... Be that as it may, fixing the characters completely, and specifically creating systems for facial animation and reasonable twisting of skin and attire took a little while. Most motion capture records places of bones, every one of the subtle elements like movement of skin/muscle/fat/dress/hair must be changed it up of methods.