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How are video games programmed?

How are video games programmed?

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Asked by F.William, Last updated: Dec 22, 2024

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J.Spencer

J.Spencer

Knowledge Enthusiast, Knows A Lot of Stuff.

J.Spencer
J.Spencer, Knowledge enthusiast, Tokyo

Answered Apr 13, 2018

Every video game programming involves numerous steps. Game designing is the longest step in game programming. The storyline, characters, and game physics are all designed in it. 3D modelling, Character design, artwork, gameplay, sounds and music are all part of game designing. Softwares like Cinema 4D, ZBrush are used for character modelling, and game physics. If you want to try it on your own, then you could use Blender which is an OSS, hence free to download and use. Sounds and musics are recorded and edited mostly through Audacity because Audacity is literally perfection even for professionals.

Nowadays, coding a game is done in C++ or in the Unreal Engine. Mobile and Web Games use Objective C or Flash but PC’s and Consoles use C++.The important thing to remember while coding a game is the system’s API levels. Most of the systems like PC’s and Consoles have various API’s supporting them and more API’s eases the job of the coders.

Once a game is designed and coded, game testing begins. No, it’s not fun. Although you may feel game testing is fun, trust me, it’s terrible. Game testing reveals bugs and issues with design. Patches are made and the game goes on for alpha and beta testing.

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Tellurion Mobile

Tellurion Mobile

Game Developer

Tellurion Mobile
Tellurion Mobile

Answered Jul 01, 2020

1. The first stage is the creation of a concept. That is, you need to decide what genre the game will belong to and what setting it will have (it will be an RPG fantasy, a military first-person shooter, a farm simulator, etc.) At this stage, the game designer writes his ideas into the documentation.
2. The next step is prototyping. At this stage, the possibilities of technical implementation of the basic concepts of the game are checked, the mechanics are carefully thought out.
3. Vertical slice. Developers create one level or one location of the game with all the basic functions. This is necessary to make sure that the concept is working.
4. Content production. At this stage, the largest number of artists and audio directors are involved. The main part of the graphics and sounds is being finalized. Programmers implement all the intended functionality using programming languages and the selected game engine. In our opinion, the best engine is Unity. Thousands of games that span multiple platforms and genres were created on this engine (including our Realmcraft). A plus for developers is that Unity supports the C# language, which today is one of the most popular programming languages and which is also the easiest for novice programmers. And if you are only getting acquainted with programming and don’t want to write scripts, then everything you need can be found in the Asset Store directory.
5. Q.A. Testing. After completing the creation of the game, testers look for bugs that need to be fixed before release. Sometimes after the release, it turns out that there are still bugs in the game, and then the developers create patches to fix them.
6.Marketing. Given the great competition in the video game market, it is necessary to direct efforts to advertise the game so that it will interest the potential audience.
7. Content production. At this stage, the largest number of artists and audio directors are involved. The main part of the graphics and sounds is being finalized. Programmers implement all the intended functionality using programming languages and the selected game engine. In our opinion, the best engine is Unity. Thousands of games that span multiple platforms and genres were created on this engine (including our Realmcraft). A plus for developers is that Unity supports the C# language, which today is one of the most popular programming languages and which is also the easiest for novice programmers. And if you are only getting acquainted with programming and don’t want to write scripts, then everything you need can be found in the Asset Store directory.

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